DigiArtOmnis

Research Papers

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Latest Research: Agents & Games

GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?

Kun Chen, Haorong Hong, Peizhong Gao, Jianfeng Lin, Tongxu Luo, Yuxuan Xie, Chenxu Liu, Jieling He, Zhongyuan Liu, Zeno Zeng

arXiv preprint, August 2026.

A benchmark of coding agents across the game development lifecycle: creating complete games, diagnosing and repairing bugs, and improving games over multiple turns.

[Paper] [PDF]

Publications & Accepted Papers

GALA: Geometry-Aware Language Model for Controllable Object Arrangement

Chucheng Xiang, Runze Wang, Zhi Deng, Ruchao Bao, Yuanwei Zhang, Yuxuan Xie, Hanliu Wang, Liangzhen Fei, Wenzheng Wu, Cheng Wan, Peifeng Li, Zhong-Yuan Liu, Ligang Liu

SIGGRAPH Asia 2026 Conference Papers (accepted).

[Project Page]

PART: Learning 3D Part Assembly and Retrieval with Transformers

Ruchao Bao, Wenzheng Wu, Chucheng Xiang, Zhong-Yuan Liu, Yuan Liu, Jinxin Dong, Ligang Liu, Ziqi Wang

SIGGRAPH Asia 2026 Conference Papers (accepted).

[Paper] [Project Page]

NaLA: A 3D Native LLM Layout Agent for High-quality 3D Scene Generation

Cheng Wan, Yongsen Mao, Wenzheng Wu, Yuxuan Xie, Chucheng Xiang, Runze Wang, Xiang Zhang, Zhong-Yuan Liu, Rushi Dai, Yuan Liu

European Conference on Computer Vision (ECCV), 2026.

[Paper] [Project Page] [Code]

Scene Layout via Conceptual Design

Wenzheng Wu, Chucheng Xiang, Zhi Lin, Yirui Guan, Ruchao Bao, Zhong-Yuan Liu, Ziqi Wang, Ligang Liu

Computers & Graphics, 136: 104553, 2026.

[DOI] [Project Page]

Co-Layout: LLM-driven Co-optimization for Interior Layout

Chucheng Xiang, Ruchao Bao, Biyin Feng, Wenzheng Wu, Zhong-Yuan Liu, Yirui Guan, Ligang Liu

Proceedings of the AAAI Conference on Artificial Intelligence, 40(17): 14371–14379, 2026.

[Paper] [Project Page] [Code] [DOI]

Imaginarium: Vision-guided High-Quality 3D Scene Layout Generation

Xiaoming Zhu*, Xu Huang*, Qinghongbing Xie, Zhi Deng, Junsheng Yu, Yirui Guan, Zhong-Yuan Liu, Lin Zhu, Qijun Zhao, Ligang Liu, Long Zeng

ACM Transactions on Graphics (SIGGRAPH Asia), 44(6), 2025.

[Paper] [Project Page] [Video] [Code] [Data] [DOI]

DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models

Yuqing Zhang*, Yuan Liu*, Zhiyu Xie, Lei Yang, Zhong-Yuan Liu, Mengzhou Yang, Runze Zhang, Qilong Kou, Cheng Lin, Wenping Wang, Xiaogang Jin

ACM Transactions on Graphics (SIGGRAPH), 43(4), 2024.

[Paper] [Project Page] [Code] [DOI]

Computational Design of Self-actuated Deformable Solids via Shape Memory Material

Yucheng Sun, Wenqing Ouyang, Zhong-Yuan Liu, Ning Ni, Yann Savoye, Peng Song, Ligang Liu

IEEE Transactions on Visualization and Computer Graphics, 28(7): 2577-2588, 2022.

[DOI]

Practical Fabrication of Discrete Chebyshev Nets

Hao-Yu Liu, Zhong-Yuan Liu, Zheng-Yu Zhao, Ligang Liu, Xiao-Ming Fu

Computer Graphics Forum (Pacific Graphics), 39(7): 13–26, 2020.

[Data] [Video] [Supp] [DOI]

FrameFab: Robotic Fabrication of Frame Shapes

Yijiang Huang, Juyong Zhang, Xin Hu, Guoxian Song, Zhong-Yuan Liu, Lei Yu, Ligang Liu

ACM Transactions on Graphics (Proc. SIGGRAPH Asia), 35(6), Article 224: 1-11, 2016.

[Project page] [DOI]

Highly Informed Robotic 3D Printed Polygon Mesh - A Novel Strategy of 3D Spatial Printing

Lei Yu, Yijiang Huang, Zhong-Yuan Liu, Sai Xiao, Ligang Liu, Guoxian Song, Yanxin Wang

Conference of The Association for Computer Aided Design in Architecture (ACADIA), 2016.

[Paper] [DOI]

Preprints & Manuscripts