DigiArtOmnis

About Us

Liu Zhongyuan (Lock)

Zhongyuan Liu (Lock)

Interior Architect, Landscape Designer, Digital Installation Artist, Game Level Designer, AI Game Technical Planner

Zhongyuan Liu (Lock) is a Senior AI Researcher and Game Developer at LIGHTSPEED STUDIOS, formerly the project leader of scene placement at Tencent Games Advanced Technology Center. He completed his Bachelor's and Master's degrees at Luxun Academy of Fine Arts, School of Architectural Art, and earned his Ph.D. from the Department of Computational Mathematics, School of Mathematical Sciences, University of Science and Technology of China, under the supervision of Professor Ligang Liu.

His academic research spans computer graphics, computational geometry, intelligent manufacturing, reinforcement learning, multimodal large models, and multi-agent autonomous collaboration systems. He has published numerous papers in top international conferences and journals including SIGGRAPH, SIGGRAPH Asia, IEEE TVCG, Pacific Graphics, and SPM.

Lock has led and participated in various projects involving digital sculpture, architectural design, and intelligent manufacturing, such as the Guinness World Record-certified 3D printed sculpture and exhibition scene design and construction for well-known enterprises.

Currently, he focuses on research into multi-modal large model intelligent agent groups for automatic game scene design/generation/interaction, as well as practical implementation in game products. Through technological innovation, he aims to promote the integration of digital art and intelligent technology to create high-quality artistic scenes for embodied intelligence and virtual worlds.

Wang Guan (Can)

Guan Wang (Can)

Urban Designer, Photographer, Digital Artist

Guan Wang (Can) is an urban designer and photographer with expertise in digital art and computational design. She received her Bachelor's degree from Luxun Academy of Fine Arts and Master's degree from Newcastle University.

As a city planner with an artistic vision, Can integrates photography and digital techniques into her urban design practice. her work explores the relationship between built environments, digital spaces, and human experience.

Currently, Can is focused on exploring and investing in AI games. She is committed to discovering innovative applications of artificial intelligence in interactive entertainment and supporting promising developments in this rapidly evolving field.